disney epic mickey 2 wii

All of these factors make Epic Mickey 2 a very uneven experience: at times the environments are interesting, intuitive to navigate and a lot of fun, epic while the framerate and good old Oswald just about keep up, yet on other occasions the opposite will.
The co-op concept seems unnecessary, in truth, and the overall package feels rushed and incomplete; it's certainly disney not up to the standards of its predecessor.
If online co-op was an option then it'd be ideal to hop online to find someone to play with, and therefore make Oswald more useful in a fight, but it's local play only.
Like the original, there are small snippets of 2D areas, this time epic divided between the stylish black and white cartoon reels and sections based on the Wasteland world.Disney Epic Mickey 2: The Power of Two has arrived.Often they're mickey just big areas with buildings and platforms scattered around, and rather than intuitively running around and traversing the environment, you're regularly scratching your head while fighting the physics and wonky camera.Like before, they're well executed and fun, pleasing on the eye and satisfying to play.On one occasion we did seem to break one area, getting trapped in a section with no escape and being forced to restart, but on the whole they're a stronger part of the overall package.The camera does a reasonable job, mickey too, with instinctive adjustments on the D-Pad working well.At some points this is a game that you'd readily mickey recommend to anyone, but then it descends to a half-baked rush-job that can just as easily be condemned.In truth, local co-op for an adventure game isn't going to suit everyone, so many will be stuck with the below-par.Remembering the necessary backtracking to deliver a particular photo to a character, for example, doesn't feel worthwhile in the context of the experience.Some areas are well-done, especially a town where Mickey is tasked with sneaking through disney unnoticed, but often it can be an exercise in confusion and frustration.The introductory sequence is good fun, reminds you of the painting and thinning mechanics, and even Mickey's less-than-ideal jump mechanics are more than suitable for purpose.The game does try to help, at times, with gremlin companion Gus positioning himself at the next checkpoint or place of interest.

Like its predecessor it promises new ideas, supposedly delivering a mickey "musical experience" and interesting co-op.
On occasion controls, camera and poor environments combine for maximum frustration, however, so even if you know where you're going it can be an infuriating trial.
Mickey meets up with Oswald, his co-op buddy, and if you're playing in single player the mechanic starts well: you go to the right spot and trigger Oswald's assist action with the minus button, and there are a couple of early puzzles that use both.
It was a fairly bold epic undertaking, and now, two years later, its sequel.As you've probably mickey guessed from the game's subtitle, this adventure has a major focus on co-op.Some of the voices are a little grating, but that can be said of almost any animated film, so it's a very minor gripe.Unfortunately, it brings across the flaws of the first title, and adds even more of its own.In single player Oswald is little help, with co-op specific areas often requiring you to stand in an over-picky spot before the action prompt will appear, and there are some moments where getting him to follow you is the biggest challenge.Its relatively late arrival in the system's lifespan meant it pushed attractive visuals "for a Wii game as well as implementing an interesting "choice" system that, although a little superficial, was a welcome attempt at some extra depth.When, disney Epic Mickey arrived on Wii in time for the Holiday season in 2010, it attracted a lot of attention due to its concept and the development leadership of Warren Spector, one of the industry's most respected figures.You'll hear him say "I'm on my way" a lot at times you'll wish it was true.To start with the title's strongest point, in parts it represents some of the best audio and visual presentation on Wii.Fans of Mickey will get some enjoyment from the better stages and adore the presentation, while others may bemoan the fairly regular blips of confusing design and messy execution.In single-player, most of Oswald's actions are mercifully limited to using his electricity beam to power up outlets, or when there are two switches he'll happily jump on the other.Graphical detail does drop a smidge, but thankfully the barely-acceptable framerate matches up to the single-player equivalent.The basic story can be rattled through in anything between 8 - 12 hours; in theory there is a huge range of side-quests to do in order to gain favour, pins and other items from occupants of Wasteland.Such is the level design and the aforementioned frustrations that few are likely to feel the need to complete the substantial list of extras, and the sheer number of tasks can be downright daunting.This time around it's appearing on all major consoles, but its ideal home is arguably on Wii, with Remote pointer controls perfectly suiting the painting mechanic.